![]() I've seen a few playthroughs where the player in a live stream was convinced to let Monika talk for a bit before taking the obvious route and they didn't really want to delete her as a result. However, her speaking of life lessons makes her relatable to a wide audience. Hell, the only reason you're posting this is because you can't tell if she deserves to be labeled as "good" or "evil".ĭuring the ending conversations you're given examples to reinforce the "you should delete her" requirement for progression, things that would paint her as the antagonist of the story. If it was easy to identify her as "the villain" DDLC wouldn't have been as popular. The ending is left ambiguous enough for the player to derive their own meaning.
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